﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public abstract class ItemBase : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "id")]
        private string _id;
        /// <summary>
        /// 
        /// </summary>
        public string Id
        {
            get { return this._id; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "name")]
        private string _name;
        /// <summary>
        /// 
        /// </summary>
        public string Name
        {
            get { return this._name; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "icon")]
        private string _icon;
        /// <summary>
        /// 
        /// </summary>
        public string Icon
        {
            get { return this._icon; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "displayColor")]
        private string _displayColor;
        /// <summary>
        /// 
        /// </summary>
        public string DisplayColor
        {
            get { return this._displayColor; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "tooltipParams")]
        private string _tooltipParams;
        /// <summary>
        /// 
        /// </summary>
        public string TooltipParams
        {
            get { return this._tooltipParams; }
        }

        /// <summary>
        /// 
        /// </summary>
        public ItemBase()
        {
        }
    }
}
